this post was submitted on 17 Oct 2023
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Just tested on Arch, installed nvidia-beta

Was using GE-Proton8-17

Got to the first open area. No missing textures, graphical glitches, nada. Seems to be running well, but didn't have FPS counter visible to see.

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[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

5600X. I haven't got that far, only to the first external area. I'll take a screenshot of my settings.

[–] [email protected] 2 points 1 year ago (2 children)

Ah 1440p. That explains the performance difference. The fact that this game is putting 3090s to shame is saying something.

[–] [email protected] 2 points 1 year ago (1 children)

Switched to Experimental to see if that made any difference. Not really. On load, gpu is sitting around 60%. After going into and back out of the cave again, GPU sitting at 90% usage. CPU constantly around 60%.

Seems like there are some optimisations that need to happen, better unloading perhaps.

VRAM usage was around 6gb the whole time.

[–] [email protected] 2 points 1 year ago

I am seeing 90% usage as well. For CPU, I've been noticing that there's one or two cores that get slammed to 100, so I am thinking its a CPU bottleneck. Makes sense considering that in some areas, lowering render resolution doesn't do anything.

[–] [email protected] 1 points 1 year ago

I haven't checked the stats while running yet, it could well be CPU that is the bottleneck