this post was submitted on 16 Oct 2023
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I don't know. I still have a lot of thoughts about the failings of custodial ownership in games, and I think it's a good idea whose rise has been hamstrung by bad press about the technology. People are complaining about corporations being bad custodians while still laughing about crypto scams using NFTs. Most people I see talking about it flatly assert that no possible good use for the tech exists, but it's staring them in the face.
I think they haven't given up but are looking for another 'in', via their partnership with Telos to make Playr. Time will tell.
The main benefit I would see to NFT mediated game ownership is restoration of ownership rights (reselling or sharing, owning without permission) and a broader change in the carrots and sticks for developers via the royalty. A game developer with access to the secondary market has much more incentive to invest in a slower development cycle that emphasizes quality and stability over what we see now in AAA games, which I see as mostly chasing industry trends and making bankable but creatively shallow games.
I think NFT has potential, don't get me wrong. But the waters have been poisoned because the people invested in it put the cart before the horse. NFTs were sold because they were NFTs, not because the product was great. What would really be needed is either of these two:
Firmly agree. Point one is foundational, and the second can only come when that foundation is built.
You may be interested in a game called Hytopia, fwiw, when it comes to "web3" and gaming.