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submitted 11 months ago by [email protected] to c/[email protected]

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[-] [email protected] 3 points 11 months ago

3 plays of Golem. It's been a while so the first game needed a rules refresher but the following two went quite smoothly.

The golem tracks are a neat version of track-based income. Each round you have to distribute a certain amount of forward movement between your golems and their positions after this determine the type of actions they can trigger. They can also get out of control if you are not careful, you have various ways to deal with that.

The game also uses a version of stacked tableau building similar to how it works in Deus (or Lorenzo and Wingspan to some extent). Oh and I love the marble based action selection! It's sort of like a smoother version of Grand Austria Hotel's dice drafting. Overall it's a cool game that is held back a bit by its graphic design.

We also played some Gingerbread House and Knarr, both are smooth comfort games for us.

[-] [email protected] 1 points 11 months ago

My god Golem seems super complex:D

[-] [email protected] 2 points 11 months ago

It's on the heavier side of mid-weight but if you can get past the graphic design it plays fairly smoothly. If you have played other Italian euros then you will see many familiar elements it can just be difficult to mentally map things at first because of the theme and graphic design. This is one of the games that ended up being too thematic at the expense of approachability.

this post was submitted on 16 Oct 2023
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