this post was submitted on 09 Oct 2023
8 points (75.0% liked)
Guild Wars 2
1487 readers
1 users here now
Welcome to c/guildwars2 on the Lemmyverse.
SotM: Love Spooky Season (@avater)
Links
Official
Builds
- Snow Crows (raids)
- Discretize (fractals)
- Gw2Mists (WvW)
- Metabattle
- Hardstuck
- GuildJen
Tools
Addons
Related Communities
- r/guildwars2 (Reddit)
- c/mmorpg
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Just stop playing the game for a while and it'll feel less like a chore:)
That's not quite the issue I'm having. Of course "not playing the game" solves all issues. The weird and imho disturbing property of the new Open World Legendary Armor is that so far almost all required currencies (Essences from rifts and map/meta currencies form SotO maps only) come from a very, very small fraction of available Open World PvE content as opposed to the other legendary armors, where you pretty much just play the respective game mode (Raiding, WvW, sPvP).
Which means that even when I enjoy playing Open World PvE content, most of the things I do, e. g. other maps, metas or events do not grant any progress towards the armor. I really hope that ArenaNet changes this and greatly increases the variety of contributing Open World activities.
Imagine you would make progress towards the armor regardless of what map or events you do in Open World, maybe even include story instances, strikes and DRMs, but have (weekly/monthly) diminishing returns or limits per map/event/activity so people need to spread out for max efficiency. Pretty much the opposite of what we have now.
Yeah, the rifting gets very repetitive. But nobody says you have to grind all the mats before it's even out.
They might even introduce better/different sources or lower requirements later on, so don't fret over it now