this post was submitted on 12 Oct 2023
282 points (96.1% liked)

RPGMemes

10308 readers
328 users here now

Humor, jokes, memes about TTRPGs

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 8 points 1 year ago (1 children)

People on the same turn sharing initiative can go at the same time. Drinking a potion is a bonus action. Those are the ones I've incorporated.

[–] [email protected] 5 points 1 year ago (1 children)

It makes much sense and avoids action spamming I’ve seen at tables that let a potion be used for free. I know Crawford intended potions to be an action since they’re “bottled spells” but it results in players never using them in fights. Also less squishy PCs makes for far for entertaining encounter design (read that as additional peril haha).

[–] [email protected] 4 points 1 year ago (1 children)

“bottled spells”

"Bottled spells" that don't recharge on a long rest but instead cost an arm and a leg and heal for a pittance, basically ensuring that in the time that it takes to gulp one down you've already taken twice as much damage than what it'll heal. I guess I get the idea but RAW, the potions are just awful outside of last resort to bring up downed characters (and that's assuming your GM has no problems making an unconscious character forcibly drink them).

[–] [email protected] 1 points 1 year ago

You make a real good point. The movers cost plus lack of recharge already seems balance enough for it to be bonus action worthy. Honestly, it just means encounters can be either more frequent, dynamic, or epic. Not to mention a nice way to balance players’ wallets.