this post was submitted on 11 Oct 2023
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[–] [email protected] 9 points 1 year ago (1 children)

Like most people I'm perfectly fine with pain for Unity. I'm fine if they want to raise the price, what I don't understand is why they didn't do that and instead went this weird route that they can't possibly have thought would actually work.

[–] [email protected] 5 points 1 year ago (1 children)

Yup, it's not like we're unaware they've been unprofitable the entire time and cheap debt isn't a thing anymore. The underhanded nature of backward-changing the TOS and acting like per-install charging wasn't a borked concept from the start are what did it for me. I will never give them my trust much less business until there's a change in leadership across the board.

[–] [email protected] 6 points 1 year ago* (last edited 1 year ago) (1 children)

They are only unprofitable because they kept spending the money they already had in order to buy other businesses.

But they make an absolute fortune they just seem to have really high outgoings as well.

So they could become profitable by just sorting out their finances there was no need to raise prices.

[–] [email protected] 2 points 1 year ago (1 children)

yeah I keep waiting for some brilliant game-ready tech to come out of one of those acquisitions like Weta and.... ¯_(ツ)_/¯

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

I think it's interesting that they didn't buy the one company that would actually make sense for them to purchase. Quixel or Reality Capture

[–] [email protected] 1 points 1 year ago

Right? Unreal's microsplat tech is going to boggle minds, unity needs an asset library to rival.