this post was submitted on 10 Oct 2023
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Mac users are different from others, they don't buy overpriced machines just for gaming. They buy a Mac for the workflow and ecosystem, not for gaming.
Valve saw that, and decided not to waste money on the Mac market.
Apple always makes decisions based on the revenue, Valve did the same for once.
You mean Valve did, as they always have.
I don't know man, Valve seems more pro users than Apple to be honest.
EDIT: I just want to add some context; Valve made Steam Deck fully reaperable, where Apple always adds restrictions on what you can repair in an iPhone or Mac. When I buy a device I always look for its reaparibility.
At the launch of Steam Deck, Valve was very responsive and they replaced many units (even if sometimes it was user's fault) for free, where Apple would find any way to charge you for the repair (and you know better than me how much expensive is to repair an iPhone or Mac).
Honestly, Steam lacks a lot of pro-user rights. Developers are restricted by a lot of things that even itch allows you to do. Like a pay-what-you-want model or mentioning another storefront in your own demo/game. Not to mention that all you are truly buying on Steam is a lease to a copy of the game rather than the actual rights of owning a product. This sidesteps a lot of consumer laws in the USA.
About the lease thing I agree, but Steam didn't really remove any games, if they did was because the original devs decided so.
I never said steam removes games but they absolutely do against the developers wishes.
Against developers wishes? Could you tell when this has happened before?
Are you serious? https://www.google.com/search?q=developer%20has%20games%20removed%20from%20steam it's happened many times for many reasons. I can tell you as a developer whose released on steam Valve also rejects games that include references to itch.io.
From what I can read, the dev himself removed the game because of "stress". Steam has previously removed the game for copyright reasons, but readmitted it afterward.
The stress was due to the huge popularity the game got thanks to YouTube and Twitch.
Rejecting is different than removing.
I don't know what the problem is between the Steam Store and itch, but your Google search confirmed what I just said: Steam never removed a game just because; they removed games that break copyright rules or their TOS.
I never said "just because" in fact, I never said, "Steam removes games". You didn't even say "just because". You said "Steam doesn't remove games against the developer's wishes." which is entirely wrong as you now admit and moved the goal posts. This whole thing is a silly argument perpetuated by you.
Just miscommunication then. All game platforms did that, so I don't understand your point on bringing this up. Sony, removed Mobile Games from PsVita. Apple removed Fortnight from AppStore (and countless other apps). Probably Microsoft did that too.
I don't know what you're complaining about.
You brought up that steam removes games. I said that Valve is just going after money like they always have. Like every other game company. You said valve has a more pro user stance, I brought up a bunch of examples how they don't really have a pro user stance, you said yeah but they don't remove games against developer wishes. I said that I never said anything about removing games but they totally do, as we've proven.
So I'm not really complaining about anything. I'm just not holding Valve up on a pedestal and saying they aren't like every other company out there.
There are other instances where Valve is very pro users.