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Hoping for some advice on AI pathfinding terminology
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@teahands @gamedev I think the term you are looking for is 'A-star'.
Godot has build-in A-star algorithm for use which is best for tile-based (or just a lot of pre-defined points like in 2000s FPS) pathfinding, somewhere in scripts.
And it has more fancy navigation which is more for free-flow polygonal world. That is something far more complex than A-star, like 'just use library we have'
@Foxysen @gamedev That is definitely a term I've heard thrown around before and never had cause to investigate what it actually is. Sounds like now's the time, thank you! 😅