this post was submitted on 10 Oct 2023
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[โ€“] [email protected] 70 points 1 year ago (2 children)

I love reading the comments on Mac Rumour articles when it's negative news for Apple's platforms or services. To paraphrase: "Vulcan bad!" "Lazy Devs!" "But they support Linux?" and "What a dumb business decision!"

Yes, Apple zealots, Valve is absolutely going to support your vendor-specific graphics API on a platform that they aren't making much money from, and will continue to support and test that platform for years, operating as a charity because they love Apple so much ๐Ÿ˜‚

[โ€“] [email protected] 80 points 1 year ago* (last edited 1 year ago)

One of the comments said

You can expect this to continue happening for as long as Apple pushes Metal and refuses to support Vulkan [...] If macOS wants to get anywhere it has to be a case "why not support it" instead of "we need to make a Metal compatible version of our engine".

And I couldn't have said it better myself

[โ€“] [email protected] 38 points 1 year ago (1 children)

Don't forget that Apple actively breaks software build processes quite frequently for their platform and doesn't allow you to fully automate a lot of them because you need accounts to download the relevant tools and can only use them on Apple hardware. That makes supporting it a pain for cross platform projects.

[โ€“] [email protected] 12 points 1 year ago* (last edited 1 year ago)

It sucks when you want to port an app to iOS, or an application to MacOS and find out "oh... I need to have a Mac to compile to these platforms.. and there's no way to otherwise test.."

Meanwhile, with android you can just run an emulator.