Target Laser Changes
- Fixed issue where targeting laser could not evaluate its target
after interacting with a terminal.
- No deploy zones are now displayed when wielding a targeting laser.
Construction
- Glaive IPC will now stop firing after each volley.
- Added warning text to indicate a Glaive artillery strike for players
in the area.
- Adjusted the Flail's smoke indicator to red smoke to reduce
confusion with squad smoke.
- Added warning text to indicate a Flail artillery strike for players
in the area.
Updated Implants
Outmaneuver/Rally Mechanic
- These implants have been removed from the game.
Dev Note: We liked the idea of incentivizing vehicle
interactions, but further rewarding players for doing the things they
should already be doing was perhaps misguided. That said we now have
these mechanics at our disposal (reacting to directional vehicle
damage, reacting to players exiting vehicles) so that they can
potentially be used by designers for other abilities or objectives.
I feel like that's a massive nerf. I would personally like an extended 1-2 second artillery "whistle" as added warning instead of additional text spam that nerfs the action. On that note, however, does the minimap show a Glaive or Flail strike?
I like that change. Red smoke might look cool too.
With the flails smoke color change I can no longer use psychological ware fare to force a bus out of a good spot :(
Lol. Were you placing yellow flairs to fool a sundie owner? I'm disappointment I didn't think of that myself.
Yes but it was green smoke. It worked probably 1 in 20 times but when it did it gave me a chuckle