this post was submitted on 29 Sep 2023
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DLSS ray reconstruction works in Linux. You just need to launch with
DXVK_NVAPI_DRIVER_VERSION=53799 VKD3D_CONFIG=dxr11 %command%
.I was (happily!) wrong. See reply below.
No, it's definitely working. Here's proof (open the images in a new tab and zoom in on the reflections to see the difference in clarity):
With reconstruction:
Without reconstruction:
With reconstruction:
Without reconstruction:
With
DXVK_NVAPI_DRIVER_VERSION=53799
and ray reconstruction enabled, reflections are much clearer and also resolve way faster during motion.Sure thing! Right click on any game in Steam and click Properties. Then in the General tab, you'll see a Launch Options box where you can paste these arguments in.
What most people get wrong when first trying to use it is not knowing how to correctly specify environment variables vs launch options that get passed to the game executable. If you just want to pass arguments to the game, just paste them into the box. So for example with Cyberpunk, you can just paste in
and Steam will launch the game as if you were running
However, if you want to specify environment variables as well, you'll need the
%command%
placeholder. So, in order to enable raytracing and bypass the driver check for ray reconstruction in Cyberpunk, I paste these launch arguments into the settings:which is like running
%command%
is just a placeholder for the game's executable path.Hope that clears things up with regards to the launch options.
As far as knowing which environment variables to use, that's on a game-by-game basis, but the two most common ones that I use for Nvidia GPUs are
PROTON_ENABLE_NVAPI=1
which enables DLSS in games that are not on Proton's NVAPI whitelist, andVKD3D_CONFIG=dxr11
which enables raytracing. I almost never bother with any other environment variables unless there's special game issues I need to workaround (like Cyberpunk's driver version check), in which case I check ProtonDB or the game's issue tracker on the Proton GitHub page.