this post was submitted on 21 Jul 2023
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Roleplaying Games Design
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I can honestly say that two years ago, when I started making tilesets for my game, it went horribly. Tried a lot of things because how else can you learn. Things that felt logical to me in my head, but ultimately looked terrible. Some things I was so bad at, it actually ended up looking good in a way I hadn't intended, if you follow me. After almost two years of practicing my techniques, I have gotten much better at it. I can certainly attest that practice pays off.
One of the things I am fantastic at is cadd. I'm a designer by trade and I've spent the last 30 years making drawings and models. I'm great at creating non-living objects in 3D Cadd for either rendering or importing into a game engine. Artistic drawing though, ugh. I seem to have traded that for extra technical ability.
I struggle with writing. I know what I want to do, from a to z, but I struggle to write it out, organizing it, etc. The structure, not so much the content. It's like when you move into a new place and know all the objects you own, but not so much where each object is going to reside.