this post was submitted on 03 Oct 2023
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If I've given the party a meaningful choice, I'll honour it. Having said that, if I've prepared an encounter on the path not taken, I'll reuse/reskin it later.
Yep the trick is not making your players aware of it. If a hook was missed just because of opportunity, it's fair game to pull out it again later.
yeah but not all choices have equal meaning. You go into the left room or the right. It is all the same dungeon, and with out minor choices it just a hallway.
Choice can't exist without information. If you know nothing, you can't chose. If two doors are perfectly the same, it's not a choice. If you have no information on either path in the forest, you're not really choosing.
Then a lot a choices in d&d arnt really choices
Of course. It's all imaginary. We suspend our disbelief to have fun.
Correct. Giving meaningful choices is hard.
No matter what fork you take, you run into ogres.
Even if it is immediately a false choice, the point of the fork in the road isn't necessarily one of immediacy.
A poor DM will run the same exact campaign no matter what fork you take.
A good DM will still have the choice you make have impact, even if the immediate result no matter which way you go is a pair of ogres.
Maybe, if you go left you choose to save the prince rather than the princess. Yes, no matter which way you went you were going to encounter the ogres and it's only the hostage that's different. However, if the one you don't save gets killed by the Basilisk-knight, that means you got to make a choice that impacts the campaign.
It just didn't put you into conflict with the knight that the DM hasn't written up yet. That's next week.
that is pointed out in the video you can have the same encounter but different context for it.
Exactly. After the party learns the Duke has just been kidnapped, do they
That should feel like a meaningful decision, and it should have clear ramifications.