this post was submitted on 17 Jun 2023
82 points (100.0% liked)
Programming
13370 readers
1 users here now
All things programming and coding related. Subcommunity of Technology.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I kinda am… but I’m also a researcher so I’m not particularly making a game but rather trying to make a new game mechanic. I want to make pawns have complex decision logic to be able to choose multiple ways of doing something. I’m working on creating a hierarchical task network in Rust. I’ve been testing it in godot using the gdnative interface. Don’t really have much to show though and no recent progress… Ben busy with a newborn
Hey that's fair, I can only imagine how much time a newborn would soak up. Game AI is facisnating to me so I'd love to hear more about your work. It reminds me a bit of GOAP a little bit.
Yes HTNs are a few computational levels higher than goap (HTNs can do everything that goap can). I think project fear AI used HTNs
Can't wait to dig into how this works, thanks for the link above btw