this post was submitted on 28 Sep 2023
173 points (90.2% liked)

Games

16802 readers
898 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 23 points 1 year ago (2 children)

I'm an OG kickstarter backer and I kinda stopped caring a long time ago so I'm not super up to date on this stuff but, last time I checked it was infinitely more profitable for them to stay in development forever than to eventually release the game, has that ever been addressed ?

[–] [email protected] 9 points 1 year ago* (last edited 1 year ago) (1 children)

Same I was an OG kickstarter and after seeing the glacial development of the arena prototype I checked out. Came back for the persistent universe, it was so buggy as to be unplayable, checked out again (and sold my "lifetime insurance" too, made several times what I spent on that).

I just don't see this going anywhere as long as Chris Roberts keeps focusing on dumb shit and not the core gameplay. It has become evident that Freelancer being as good as it is was a happy accident.

[–] [email protected] 10 points 1 year ago (1 children)

Freelancer was as good as it was because Microsoft bought the studio, and Roberts was out, they then spent a while cutting it down in scope and trying to fix it.

It's a miracle.

https://gameranx.com/updates/id/70033/article/the-chris-roberts-theory-of-everything/

Good article on it.

[–] [email protected] 3 points 1 year ago

It took me two hours to read through that thing but it was well worth it. Fascinating article with some great insights into Chris Roberts, and seemingly as relevant now as it was in 2016.

[–] [email protected] 4 points 1 year ago

I don't know if they've directly addressed this, as it seems like a terrible thing to even acknowledge, PR-wise even though it's true. Though that doesn't really affect my enjoyment of the game in it's current state.