this post was submitted on 28 Sep 2023
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Starfield

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For my playthrough I chose

Neon Street Rat

It was nice to feel like I had a history somewhere. It doesn't come up a lot, but when it does it feels satisfying. Especially when questing on Neon. You feel street smart.

Wanted

Kind of mid on this one. I didn't run into a lot of space combat in my playthrough, so having these guys show up here and there was nice. The bit of story you get is ok but I wish there was more.

Parents

Absolutely fantastic, and it is going to be hard to skip on future playthroughs. Its a bit of a bummer they miss your wedding, but between all the free stuff and the unexpecting places you run into them it is 100% worth it.

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[–] [email protected] 0 points 1 year ago (1 children)

street rat, which has come in handy a few times

introvert: seen it come up once in dialogue, doesn't seem to matter much

can't remember the 3rd but I assume it's as impactful as the others.

I also must have chosen some skills in economics and medicine as I see that come up in dialogue a lot

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

Introvert is more for the boost in damage and carry capacity when not using companions than for dialogue options. It's essentially the Lone Wanderer perk tree from Fallout 4.

[–] [email protected] 1 points 1 year ago

oh gotchya. thats handy cause i either tell my companions to go away or they leave me due to my.....choices