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Short fight blues (ttrpg.network)
submitted 1 year ago by [email protected] to c/[email protected]
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[-] [email protected] 23 points 11 months ago

This hurts me so bad. One time, we went about 7 sessions without a single fight. Then I went last in the initiative. And then the DM forgot for a few seconds that I was there since the other players wiped the floor and only one was left and he accidently closed the session before my turn

[-] [email protected] 19 points 11 months ago

Then he needs to seriously uptune combat for that party. If combat is rare, it should always be impactful.

[-] [email protected] 12 points 11 months ago

Ha ! Nah. When we asked why so few of them, he said that it was because it took too much time and he didnt had enough to do it.

Which, either its a lie, or he is doing it wrong. Because the thing that makes time in session go by a lot with few preps is combat. I could design you 3 combats that would last a session faster than any other type of content designed to last as long.

No matter what, I like combat, I like it a lot. And this turned me off a shitton.

this post was submitted on 26 Sep 2023
340 points (98.6% liked)

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