this post was submitted on 20 Sep 2023
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That's very often a reasonable thing to say.
The problem here is that Godot is the one that is up-front with its limitations, while the others are always trying to hide them. So yeah, this becomes smearing on this context. And completely false.
Yes! It very often is a reasonable thing to say! In the sense that if you fix one bug, you might be creating a couple more bugs. Like opening a can of worms. But the author in this case used this as a retort to the community saying "if you have an issue with the engine, and you can fix it, then please contribute the fix to the github repo". So ultimately, the argument seems to be why would one contribute fixes to the engine when one might have to fix another issue afterwards. This is antithetical to the nature of FOSS and immediately discredited the author, in my mind, as having a technical discussion in good faith. I'd love to give quotes that brought me to this conclusion, but the article seems to have been taken down as I write this.
They are better served using Unreal Engine and there's nothing wrong with that.