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submitted 1 year ago by [email protected] to c/[email protected]
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[-] [email protected] 3 points 1 year ago

Historic generations were about 5 years...

The big problem with the Xbox One was that it was underpowered because of the Kinect requirement, so they ditched Kinect then rebranded as the Xbox One S, throwing in a 4K Blu Ray player.

Still wasn't enough, so the One X had full 4K capabilities.

If they had launched with the One X things would have looked a lot different.

[-] [email protected] 3 points 1 year ago

How did the Kinect factor into things in terms of power?

[-] [email protected] 3 points 1 year ago

Microsoft required 10% of system resources be reserved for Kinect support, even in games that didn't support Kinect features.

https://www.eurogamer.net/how-the-xbox-one-gpu-reserve-unlock-actually-works

That reduction in horsepower for the actual games showed up in reduced resolution and framerate.

Lifting that restriction allowed the Xbox One to reach parity with the PS4.

this post was submitted on 18 Sep 2023
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