5
submitted 1 year ago by [email protected] to c/[email protected]

I‘d love to see a combination of osr style adventure gaming (AC, classes, levels, the whole deal) and a solid life path mechanic. How could that be achieved and game-mechanized? I own a supplement for the (IMO under appreciated) osr-y 5e hack Five Torches Deep. It works, but takes a pretty abstract approach. I think, a life path system could do magic for establishing a certain milieu for an osr campaign. Instead of dumping lore on the players („3000 years ago…that’s why all knights of the order of blabla..“), the setting would be established via A) the life path „mini game“ during character creation an B) through the exploration pillar of the game. What do you think?

you are viewing a single comment's thread
view the rest of the comments
[-] [email protected] 0 points 1 year ago

There is also some old AngryGM rant about biological and cultural traits of starting characters https://theangrygm.com/why-race-isnt-broken/

this post was submitted on 10 Sep 2023
5 points (100.0% liked)

DIYRPG Game Design

55 readers
1 users here now

The Community for creating rules, mechanics, and systems, and everything else related to making RPGs that doesn't fit in any of the other DIYRPG Communities.

founded 1 year ago
MODERATORS