this post was submitted on 07 Jul 2023
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IDK much about SCP, so excuse my ignorance, but as someone playing it blind, I actually felt that it was part of giving us the feeling of solving little problems despite being a "Director". Once they're solved you are left thinking, "Well, that's that, moving on...", while you're trying to demystify the main plot of the game.
A lot in the game is based on the SCP Foundation, which is basically supernatural stories written from the view of the foundation (with plenty of redacted material). There's tons of stories, see here: https://scp-wiki.wikidot.com/
Control very much feels like a bunch of SCPs thrown into a game, but with only half of the story behind each one. Just giving you glimpses unfortunately.
Interesting. I'll read them up, thanks for sharing!