this post was submitted on 14 Sep 2023
119 points (94.7% liked)
Games
32351 readers
957 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
When the newest Paper Mario game came out, the developers said in some interviews that the reason the games style completely changed in Sticker Star and beyond is that Nintendo got super protective over how their characters are depicted. They weren't allowed to make their own variations of established Mario-world inhabitants (like a professor Goomba or a pirate Bomb-omb or a purple Kamek named Kammy), they either had to use the characters as they were (such as just "Toad", or just "Kamek") or use their own completely original designs. It's also why none of the recurring characters from past games showed up since Super Paper Mario.
SPM had THE BEST story out of any Mario game ever because of the characters, from my perspective it were the changes to combat and world design that people hated, even though I think it works for the game itself.
Oh I agree on the story. Honestly though, in my opinion SPM still manages to feel more like a Paper Mario game than it's predecessors, because you still had so many returning elements. You had cameos from previous games, series staples like partners and a leveling system, and of course a wonderful story. Sticker Star returned to the 3D RPG format, but sacrificed so much of what made the PM series special and enjoyable.