this post was submitted on 14 Sep 2023
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Starfield

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

True first person, not a floating head but legs arms.

Also respecting first person, so no cinematic cameras for docking and take off landings, ladders, chairs.

Helmets visible like the metro games.

Weapon sights, me choosing between red dot, iron or scope should not effect accuracy.

No weapon sounds in space, also there should be different sound profiles on different planets.

Manuel docking, take off and landing.

Ship building should be less tied down by level and skills, and more focused on budget, make bigger reactors general better parts more expensive rather than adding arbitrary milestones to meet, just confuses the process

Gravity on a space ship should be optional maybe with a module thats distinct purpose is for gravity.

Space walk, I'd love to exit my ship.

Less loading screens. Love starfield but honestly the one nagging issue is that everything takes so long with 6 or so loading screens an hour..

The sqeeky elevator door in neon. Just no

The awful night club music in neon. Sound design department were obviously having a bad day in neon. Not to say the ambiant music is bad as I really like the ambiant sound track in neon.

Anyway I'm about 100hs in and would like to see other thoughts for improvement and maybe see them one day through mods, updates, dlc..

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[–] [email protected] 2 points 1 year ago (1 children)

The design saving system also needs to allow sharing designs.

[–] [email protected] 1 points 1 year ago (1 children)

There definitely needs to be a ship marketplace where people upload their designs and can be listed by popularity. To download and use it, it would just cost you the cost of all the parts. Easy.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Sorta easy, except the class of the powerplant (A, B, C) should maybe restrict you from flying it. But that's separate from merely owning it.