this post was submitted on 14 Sep 2023
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[–] [email protected] 71 points 1 year ago (2 children)

Yep, they might roll back the changes this time but they’ve shown where they want to be and now we know. They’ll work their way slowly towards it instead of a sudden change now and it will be less noticeable and harder to fight legally when they do that

[–] [email protected] 67 points 1 year ago (1 children)

They're cranking the bad PR to 11 so they can dial it back to 9 and point to it as a compromise.

[–] [email protected] 8 points 1 year ago (1 children)

The exact same thing was said about Reddit execs like Huffman. They never cared enough to compromise. We'll see if the Unity execs are similarly terrible people, whose greed will destroy the company. Seems like the trend these days.

[–] [email protected] 34 points 1 year ago (1 children)

I think most developers can see the writing in the wall there, but switching mid-way through a project will be costly and time consuming. If the changes were fully rolled back, I would still bet many would finish what they working on and then switch for their next game.

[–] [email protected] 20 points 1 year ago (1 children)

Problem is that if your current unity game is successful this year, and then they reimplement the retroactive charge next year, you’re still screwed. If you can afford it then it’s best to change now in order to avoid that mess that might mean you have to delist your game

[–] [email protected] 21 points 1 year ago

I'm not sure it's legal to implement it retroactively. I'd be very curious to get an attorney's perspective - seems a lot like trying to unilaterally change a contract after both parties have signed. But I have a hard time imagining anyone being willing to develop using Unity going forward.