this post was submitted on 12 Sep 2023
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Game Development
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From what I gathered it's more varied, it kinda mirrors how studios rely less on a single package. Houdini, Substance, Blender... back in my day it was Maya and Photoshop all the way
I'm now interested in UPBGE, a fork from Blender with game engine. It seems useful for learning modeling and gamedev.
I wouldn't learn game development on it