this post was submitted on 12 Sep 2023
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[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

~~If you read the article you would know this is all being done via cloud gaming. So the phone isn't doing the processing/rendering. Its just being given a stream that you can interact with. Latency and honestly I imagine graphical quality will suffer due to compression but maybe AV1 encoding will give it a bit of a lead. I'm not saying this isn't awesome but its no secret cloud gaming may not have great longevity and I doubt Apple is going to let you keep your copy of _________ if they ever shut down the service. ~~

This is apparently incorrect, these are running natively which is surprising. So I will retract my former statement but keep it for posterity .

[–] [email protected] 3 points 1 year ago (1 children)
[–] [email protected] 1 points 1 year ago (1 children)

I'll be damned, I seem to be wrong. I don't know how they are going to run these games natively but I'll be damned they are running natively (probably).

[–] [email protected] 1 points 1 year ago

It will probably be extremely cutdown versions of those games. Yes, its a powerful chip, but it isn't magic. You don't need the highest quality textures or resolution when running on mobile screen sizes.