this post was submitted on 12 Sep 2023
51 points (93.2% liked)
Games
32475 readers
777 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
~~
If you read the article you would know this is all being done via cloud gaming. So the phone isn't doing the processing/rendering. Its just being given a stream that you can interact with. Latency and honestly I imagine graphical quality will suffer due to compression but maybe AV1 encoding will give it a bit of a lead. I'm not saying this isn't awesome but its no secret cloud gaming may not have great longevity and I doubt Apple is going to let you keep your copy of _________ if they ever shut down the service.
~~This is apparently incorrect, these are running natively which is surprising. So I will retract my former statement but keep it for posterity .
I believe its just poor wording in the article. Other articles are saying that they will run natively.
https://www.polygon.com/23870369/resident-evil-4-remake-assassins-creed-mirage-iphone
https://www.ign.com/articles/iphone-15-pro-adding-resident-evil-4-remake-assassins-creed-mirage-and-more-in-2024
I'll be damned, I seem to be wrong. I don't know how they are going to run these games natively but I'll be damned they are running natively (probably).
It will probably be extremely cutdown versions of those games. Yes, its a powerful chip, but it isn't magic. You don't need the highest quality textures or resolution when running on mobile screen sizes.