this post was submitted on 12 Sep 2023
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[–] [email protected] 18 points 1 year ago (1 children)

I’m sure someone will try, but it seems nearly impossible to do this in a way that’s actually useful. Most game engines are going to have fundamental differences that won’t easily map to the unity way of doing things

[–] [email protected] 2 points 1 year ago

Art assets, sound effects, storylines, that sort of thing transfers pretty easily.

Rigging, animations, scripting, physics...these pretty much don't and would have to be rewritten from scratch.