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submitted 1 year ago by [email protected] to c/[email protected]
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[-] [email protected] 7 points 1 year ago

I'm not a game engineer, so someone else who's actually in that segment of the industry can probably give more answers, but Godot and Bevy seem to be making some waves.

And if they're not enough for what a dev needs, given these license changes, I don't really understand why someone wouldn't pick unreal or something much more comprehensive over unity now.

Correct me if I'm off the mark, but unity always seemed like what you'd go for if you wanted something like unreal, but (completely understandably) didn't want to pay the fees associated with it

[-] [email protected] 4 points 1 year ago

I only prefer unity for 2 reasons, 1. I have assets that I've purchased. 2 I like c#.

[-] [email protected] 3 points 1 year ago
  1. You can actually import assets from unity into godot using a 3rd party add-on (If the assets license allows is)
  2. Godot has C# scripting
[-] [email protected] 2 points 1 year ago

It depends on the game you're making.

Godot has a dedicated workflow for 2D games, so I'd rather make one of those color sorting puzzle games that's all people play on mobile these days in Godot than Unity or Unreal.

this post was submitted on 12 Sep 2023
820 points (99.2% liked)

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