this post was submitted on 11 Sep 2023
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According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

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[–] [email protected] 74 points 1 year ago (2 children)

only issue I see with the game at the moment is that they did not use those fly/land/dock sequences to mask the loading times. I think that would enhance the experience a lot

[–] [email protected] 26 points 1 year ago (1 children)

It really would have. Considering that my loading screens are scarcely longer than those sequences anyway it could have, should have been nearly seamless.

[–] [email protected] 8 points 1 year ago (1 children)

are you on pc? Normally my loading screens last about 2-3 seconds, which is really short and a reason that I dont mind them that much

[–] [email protected] 12 points 1 year ago

I think that's what he means, he could load faster if the animation didn't exist and instead of using the time for the animation to load, you get the animation then a loading screen.

[–] [email protected] 17 points 1 year ago

Exactly it almost seems like that was the plan and then something went wrong and they couldn't fix it in time