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Starfield is a “bizarrely worse experience” on Nvidia and Intel, says Digital Foundry
(www.theverge.com)
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Indeed. "this would have the fewest bugs any Bethesda game ever shipped with." as said by MS.
Which is probably the platonic ideal of "damning with faint praise."
I mean, to their credit, the game is relatively bug-free. Still a few oddities here and there and AI that probably needs a tweak or two, but otherwise it's been stable for me and I've not soft locked myself out of major quests...yet...
I've had 2 main quest lines that completely broke. The first I could fix with commands, the other one I could not. So consider yourself lucky so far.
Out of curiosity, what were your two issues? The only one I've experienced is groundpounder (side quest) locking in a couple spots. Other than that and CTDs (because I'm under minspec), it's been basically big free for me too.
The AI is straight broken. Combat isn't a challenge because enemies get stuck in ladders, hide behind 2' chairs, and last night I found the last enemy sitting down staring off into space.
Then we get all the dialogue bugs. Invisible companions, people talking to you walking away, facing wrong directions, whatever is happening is facial expressions.
The fact it doesn't soft lock isn't a high bar.
That's like when you call your insurance company and get sent a survey, "Did we exceed your expectations?"
Well, my expectations were so low that actually speaking to a person means you exceeded them. So sure, I guess.