this post was submitted on 02 Sep 2023
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    The Design is Very Human (lemmy.dbzer0.com)
    submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
     

    having a moment here in gnome

    to everyone pointing out that this is for touchpads;

    a: it's awful on that too

    b: note the mouse in the example given

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    [โ€“] [email protected] 9 points 1 year ago* (last edited 1 year ago) (1 children)

    If you imagine the mouse strapped to the back of your head, then moving it up would tilt your head down, but it would also tilt you head left when you moved it right. So if you want to use realism (in this mouse behind the head scenario) as an argument for inversion then you would need left and right inverted too.

    However, if you strap the mouse to your face, now if you move the mouse up, your head tilts up aswell. If you move it right, you look right. And given in 1st person games the camera is at the front of the head, this is why non-inverted is preferred.

    The only argument for either is personal preference and more people prefer the latter, non-inverted, which is why it is not the default.

    [โ€“] [email protected] 5 points 1 year ago

    I like to imagine that if there was a small 2D picture somewhere inside the 3D game, I could use the crosshair as a mouse cursor on that picture.