this post was submitted on 01 Sep 2023
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Starfield Mods

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Welcome to the Starfield Mods community on Lemmy.zip!

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founded 1 year ago
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Game is finally here, and even after only some hours there are definitely already a couple of mods I want to have (I will update more while playing):

COMPANIONS:

  • Companion activities, like playing games with your companions and other stuff.
  • Companion commands system (like attack, go there, hold position, hack this, unlock that etc.)
  • Companion roles and skills that can be unlocked and upgraded by levelling and questing with a companion (like collector, grenadier, healer, ship commander, etc.)
  • Have companions do contextual activities with you (like sitting down at a bar etc.)
  • Have more than one companion with you outside of your ship.
  • Let me invite my parents to my wedding with a specific companion.
  • More banter and situational dialogue between you and companions.
  • Toggle for space helmet and suit.
  • Toggle to synch space helmet and suit with player.

CONTROLS:

  • A key binding that lets you shortcut consuming health (or other) item categories, not only a specific item from that category
  • A key binding that lets you shortcut the toggle for space helmet and suit.
  • A key binding to lower weapons manually.
  • A prompt that lets you directly consume items from the world.

DISPLAY:

  • ~~Native ultrawide 32:9 support that doesn't fuck up the games FOV and character viewmodel.~~ mods available: LINK 1 LINK 2

GAMEPLAY:

  • A layered armor system like in Fallout 4/76.
  • An option to scrap gear and weapons at the workbenches.
  • An option to save and export ship designs.
  • A radio mod, why is there no radio? I want to travel the world like Starlord.
  • A use for all junk items apart from being clutter in the world.
  • All ship cutscenes either in first person or third person from the player perspective as "fake" real time loading screens. Maybe even with some optional minigames to get some temporal buffs or debuffs, or at least skill checks?
  • ~~An ammo crafting station.~~ mods available: LINK 1
  • Diving and under water vehicles - missed opportunity imo, submarines could handle similar to spaceships.
  • Have non-lethal options for quests like bounties.
  • Land vehicles and animal mounts - seriously, who said that the maps are too small? I would love to be able to drive around in a buggy or something like that.
  • More activities and quest variety. Todd Howard compared the game to RDR2, but that one has a lot more different activities. I love little unimportant things to do in games, like mini games, riddles, etc.
  • Pets and other animals from earth. They surely would have taken some with them.
  • See/Fake through scopes instead of overlays for zoomed scopes.
  • Skill checks. Are there skill checks? I hate if everything is just "press E" to achieve something. At least make my skill decisions useful...
  • There is a quest where you need to help people with some tasks, which are just finished by pressing E and the game telling you what you did. That is lame. Replace that with some minigames or at least skill checks or both.
  • Traps. Are there traps? I want traps.
  • Walking in space (its not there, isn't it?)
  • Way more attachments for all weapons.

GRAPHICS/ANIMATIONS:

  • Animations for consuming items, maybe even a basic interact animation (like picking up stuff, pushing doors, etc.)
  • Better landing animations for the starborn spaceships. They look so bad right now, as if they were clipping into the ground rather then landing.
  • Character should cast a shadow in first person (just take the third person shadow)
  • Character walking speed to match NPCs walking speed.
  • Hug and kiss animations for when you are in love/married to a companion.
  • Improvements to NPC faces - while environmental graphics are much better than before, faces in this game still look... garbage. I hope someone can work on them to bring them more up to current industry standards.
  • Visible footsteps (Or maybe even tesselation shaders for mud, snow etc to have real depth/substance)

ENVIRONMENT/NATURE:

  • Addition of insects and similar to the game
  • Addition of animals that look closer to earths mammals, and birds - like where are the bird aliens?
  • NPCs should react when you hold a weapon at them or when you fire around.

OUTPOSTS:

  • Have pre-build interiors for outpost habs.
  • Have unlimited storage space for your outpost storage.

UI/MENUS:

  • A hud indicator what "power" you have selected
  • A menus redesign - not sure how much likely to happen but some of the menus are not great. First and foremost I miss "Diegetic Interfaces" like the pipboy. Going into the inventory, skills menu or quest lock takes you completely out of the action in Starfield. Speaking of, the skills menu looks bland - the icons are great, but the whole menu design is awful. Inventory is also something I hope gets changed by a modder. I want to see more and more clearly and more accessible.
  • A menu/inventory toggle to make backpack and weapon permanently visible.
  • Game time on the HUD (maybe in scanner mode on the watch) -Immersive text for map boundaries (something like "you are running out of oxygen) not that most of us will really ever reach the boundaries...
  • Have notes look like notes, books look like books etc. and not just a text box.
  • Maps for cities and other locations.
  • Some sort of ingame calendar.

BUG FIXES:

  • Fix for not being able to enter Deimos Station
  • Fix for resources being relocated when you revisit a planet
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[–] [email protected] 3 points 1 year ago

The intro is really a bit underwhelming. Like I am missing the "Bethesda" moment like Fallout 4 had when you first stepped out of the Vault.

Funny enough, even though the beginning of the game feels quick, it actually starts rather slow. But I can absolutely see why some people would be disappointed, the game is definitely not for everyone.