this post was submitted on 01 Sep 2023
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Unfortunately it isn't what I wanted out of this game.
Loading screen to land on a planet, loading screen to leave my spaceship, no seamless entry into caves or buildings. Planets and space having boundaries. Can't use my spaceship to traverse.
Glad people enjoy it, but I was looking for something more akin to NMS or Star Citizen.
This is exactly why I didn't pre order or buy this game, I knew it was going to fall severely short of the expectation.
A bunch of non connected areas and gameplay loops.
They specifically said there were going to be loading screens and no user driven landings. I agree with not preordering games, but I also think you need to actually look at what the dev is saying before you set your expectations.
My expectations are set by the gaming landscape as a whole. For example, virtually all games releasing nowadays have a manual save feature. I expect that. A dev coming out during development to say their game doesn’t have manual saving doesn’t suddenly make that okay.
It’s an extreme example, but my point is that a dev disclosing something before release shouldn’t magically negate all criticism of it. People are allowed to be frustrated by things this game does poorly that other games excel at, even if the devs were transparent about those shortcomings.
It's not even that, I never talked about the space to planet transition because I expected that to be a loading screen.
I'm talking about how the game itself is structured, I thought the space travel and jumping from system to system was going to be more like elite, but it's just small instances with loading screens. Was that my fault for assuming that? I mean, they focused so hard on ship customization I assumed space travel was a big part of the game. At least the space gameplay, if not the planetary gameplay.
Bethesda was super closed off about how exactly the gameplay loop was structured because they knew the truth was going to reduce sales. So they let the reality of it just go unsaid while they kept you focused on the pretty screenshots.
Good strawman, notice how I never specified planetary landings? Cause I already knew that it was going to be a loading screen.
I'm talking about the fractured nature of the surface and the inability to fly from place to place in space. Or transition from locations in atmosphere. Everything is its own tiny location and fast traveling the rule of thumb. It seems like they kept as little information on this specific aspect as possible until the preorders were in. Probably so that the nature of the game wouldn't drive away people looking for something with more of an interconnected holistic model of travel. They knew the truth would severely reduce their consumer base so they pretended it was "Star Citizen (with severe limitations)" instead of "Mass Effect: Andromeda (but you can customize and fly the tempest yourself)"
Someone in here said it best, "I have no idea what the purpose of including space ships and space travel even was." If that's a legitimate question in your space game, you failed.
At this point, what is functionally the difference between this and The Outer Worlds?
There really doesn't seem to be one, honestly.
Oh no I was afraid of reading something like this. I love the concept of Star Citizen and got used to never seeing a loading screen and love the flight mechanics and ships (when it's stable). I was hoping that Star Field could give me a similar experience. Didn't have to be exactly like SC. I just wanted a stable, beautiful space game with game loops lol.
Guess I'll wait on this one till there are more mods.
Could give space engineers a go
So called seamless experiences just add time and tedium, because they're hidden loading screens. Take me to the content please.
loading-screen-lover gamer, this is definitely a first.
Give me RDR2 seamless experience every day of the week
Sorry, if you want to get to Valentine, you have to get on your horse and fast travel.