this post was submitted on 31 Aug 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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[–] [email protected] 12 points 1 year ago (2 children)

Similarly, it’s a bit broken that you see the perception check failed notifications. Like, ok, I don’t know what is there, but I know something is there. In real life I’d have no idea and I’d go on about my day.

[–] [email protected] 9 points 1 year ago (2 children)

In real life - yes, but not in DnD.

[–] [email protected] 8 points 1 year ago (2 children)

In 5th edition you are not supposed to know; this is what the Passive Perception score is for. If you're not specifically looking for anything, the DM is supposed to use your Passive Perception instead of rolling a check that would alert you to the existence of something hidden; if you are specifically looking, you roll Perception whether or not there is anything to find.

[–] [email protected] 4 points 1 year ago (1 children)

Yes, but who actually plays like that?

[–] [email protected] 5 points 1 year ago

That's how my DM runs our campaign

[–] [email protected] 2 points 1 year ago

Really? Thanks, guess I got it wrong!

[–] [email protected] 1 points 1 year ago

For a PC game, it makes sense, too, for replay value

[–] [email protected] 3 points 1 year ago (2 children)

Yeah, and if you didn't see the failures, you wouldn't be tempted to save scum. I can see why they'd leave the notifications in by default; there's potentially a ton of content locked behind these kinds of checks. But I'd appreciate the option to turn them off.

[–] [email protected] 2 points 1 year ago

they could add a cheat mode called "seer" or something, for people who want to do that and they could set their own perception boost.
iddt

[–] [email protected] 2 points 1 year ago

There is a mod on Nexusmods to hide failed perception checks, but it's still beta and doesn't seem to work properly yet. Might be worth tracking.