this post was submitted on 31 Aug 2023
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Bethesda games up to the Xbox 360 era were mostly processor-bound prior to community patches.
Oblivion on the 360 would actually secretly reboot your console during long loading screens to clear the cache when it started running out of RAM due to memory leaks. Bethesda is hilarious.
Let's not forget that in fallout fucking 76 speed was tied to framerate on launch. An online game. With a beefy compy and graphics set to low, you could look at the ground and absolutely zoom across the wasteland.
Mind you, that error was already patched in fallout 4, so they literally copy pasted an old version of 4 to base 76 off of. Here's hoping starfield isn't literally just skyrim with space textures added.
That game was so fucked I actually blocked out my memories of playing it. Now all I remember is going to the office to get fans to get screws to repair my shit because I was trying to upgrade something and my guns broke because weapon degradation is fucking bullshit.
I heard that Bethesda was being told by Microsoft to adapt the Idtech engine that runs Doom and Id games to be moddable, and (if you can believe this) media are reporting that it's the "least buggy Bethesda game on launch to date" so maybe something did happen. Or they're lying.
Talking about starfield? I guess I wouldn't be surprised that they're being forced to shape up, and the reviews seem pretty good so far. I'm still gonna give it a few months before looking at it seriously though. I tend to wait on all triple A games just because how launches traditionally go (baldurs gate being an exception, girlfriend was too hype to wait).
I play a lot of games on Gamepass so I am basically just renting it.
Bold of you to assume anything wil ever change with their total lack of QA.
I thought that was Morrowind on the OG Xbox? Or did they do that on both? Still a hilarious fix, I remember Morrowind taking so long to load and thought it was due to the cheese collection I was building up in Balmora.