this post was submitted on 28 Aug 2023
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Tl;Dr a lot of changes they're working on halted a lot of progress leaps you'd usually see each year and people are wondering what's going on, and also a funding milestone got hit again (600 mil) which always riles up journalists and subsequently every person in the world. Also Starfield is driving a lot of discourse currently as it comes out in a week and there's crossover of fans.
But once those big changes come online the game will be in a far better place.
Their big push appears to be SQ42 and persistence which comes in a lot of stages (persistent entity streaming was first, but eventually server meshing). Idk much about SQ42 aside from it is essentially being explained to us that features there (star map/map, zero g revamp, flight modes) will be tested then put in the PU so it's important to get it done asap (besides getting it done because it's been cooking for so long). Naturally a lot of stuff needs to be done for persistence and meshing. It took them a long time to unfuck the servers after PES was implemented, so I imagine full persistence is going to continue the trend of slow releases and many testing cycles and many new bugs.
Ah that makes a lot of sense. Patch frequency has been a little slow lately, but there have been a lot of pretty cool changes since I started playing so I always kind of wonder where it all comes from. I guess there still are a lot of major features missing so I can understand why people are upset.
What is PES? Is that something for server mesh?
I think it's "Persistent Entity Streaming"?