this post was submitted on 28 Aug 2023
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[–] [email protected] 75 points 1 year ago* (last edited 1 year ago) (2 children)

A lot of games do mocap on the face but what strikes me most about BG3 is how much body language the characters use. They aren’t an emotive head on a stiff body switching between obvious static poses. Dame Aylin isn’t just shouting at me she’s leaning into it, arms up, fists clenched and shaking. It really adds a lot to the character performances.

[–] [email protected] 41 points 1 year ago (1 children)

The other day Astarion jutted his chin up and out (very smugly) and his neck stretched and the Addams apple moved correctly. Games have come so far

[–] [email protected] 29 points 1 year ago (1 children)

Astarion's mocap in particular is just excellent. He's so deeply weird and it's completely appropriate. I love how during most normal gameplay, his whole body is constantly on the edge between breaking into raucous laughter or total exasperation. Kudos to the actor(s) and techs that put the whole package together.

[–] [email protected] 6 points 1 year ago* (last edited 1 year ago) (1 children)

I knew having a Lucifer type character would be one of the more entertaining features of having a vampire as a party member before I even knew he was a vampire

I feel dumb not seeing that one coming.

[–] [email protected] 4 points 1 year ago

Man, I felt like I was supposed to already know he was a vampire day 1. Aside from his give away physical features, he straight up sleeps like one.

[–] [email protected] 9 points 1 year ago (1 children)

Similarly, I feel like they did a great job in Horizon: Forbidden West. A lot of the animations are rote, sure, but then there's facial expressions, like Kotallo thinking about Zo's abilities, that are just amazingly human.

Gaming has stepped up the production in recent years, and the standouts are obvious.