this post was submitted on 27 Aug 2023
170 points (98.9% liked)

Technology

59039 readers
3640 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

AMD denies blocking Bethesda from adding DLSS to Starfield | Starfield DLSS mod locked behind a paywall::undefined

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 6 points 1 year ago (2 children)

The problem is its artificial performance. Frame generation that makes your fps counter have a bigger number isn't the same thing as your GPU being able to sustain that bigger number through actual performance.

[–] [email protected] 2 points 1 year ago (2 children)

The question is do I care? Yes these are technically not real frames but if I dont see the difference why does it matter. I personally don't care as long as the frames look good and I have enough of them.

[–] [email protected] 2 points 1 year ago

Yeah and that's what Nvidia is banking on... Literally. People continuing to buy Nvidia GPUs under the idea that it's a more powerful experience while using tricks and locking features behind closed source BS drives up prices and continues the consumer driven system that screws everyone.

[–] [email protected] 1 points 1 year ago (1 children)

Do fake frames process inputs?

[–] [email protected] 3 points 1 year ago (1 children)

No but that's not really a concern. Unless the frame generation is signicantly effecting the real frame rate you will get smoother motion with similar latency as without it. It's probably not ideal for competitive games where you want motion to be 1:1 but it's probably good enough for more casual ones.

[–] [email protected] 3 points 1 year ago

It's hard for old peeps like me to let frames go. Wolf:ET on a 333mhz compaq was hell and I've been chasing frames since.

[–] [email protected] 1 points 1 year ago

I'm reposting my old comment regarding DLSS frame-gen

If it can help me maintain a more stable FPS that would be a boon. If I'm playing a game with unstable frame rates with a lot of stuttering I usually get a headache after one hour. So if frame gen can help my PC run games at a more stable frame rate, then I'm all for it. The first gen implementation of it may be shitty. But after a couple of generations it can be good.

Look at where DLSS is now, DLSS is objectively shit but since DLSS 2 in some cases it can improve image quality. I game on a 1080p 380hz screen, and when I'm playing games with upscaling like DLSS or FSR, I'll run the game at 4k and then run the upscaler on performance mode which is basically rendering the game at 1080p. The results are much better than just running native 1080p.

That being said, having a more consistent frame rate will make your experience better. Not having an input lag difference won't be a problem in single player games, as the difference will be under 100 ms anyway (F1 drivers have 200-300 ms reaction time) so it won't make too much of a difference.