this post was submitted on 26 Aug 2023
29 points (100.0% liked)

art

640 readers
1 users here now

Wecome to the art community of solarpunk, where we host any and all forms of art related to solarpunk!

Remember to follow the instance rules when interacting, and also:

-Cite the author whenever possible, or state it as unknown when unsure.

-This is an art community, for other aesthetic related things, check out our sister community /c/aesthetic.

-Keep it SFW.

Hope you enjoy your time here! :D

As a last thing, kindly reminder that solarpunk is not just a form of artwork/aesthetic, but also a mindset and a movemet. For more on this, you can check our community /c/solarpunk.

Icon artwork by tk-sketches

Banner artwork by 六七質

founded 2 years ago
MODERATORS
 

I’ve been thinking lately that I’d like to see more art that was meant from the start to be solarpunk. So I put together this photobash. If it goes over okay, I think I’ll try some other scenes along similar lines, trying to depict what I think of as aspirational aspects of a fictional solarpunk society.

This one shows part of a tech salvage co-op on a tech raid (inspired by arcade cabinet raids) where members of a co-op have located unused, in-tact technology, and have negotiated with the current occupants (or owners if no one lives there) for the recovery of the devices. These will then be used to extend the meshnet or add redundancies, improve the capabilities of libraries, or provide to others in their community.

I picture this being a kind of exciting event for those involved – all the members of the co-op, along with friends and relatives who wanted to help, would participate. People would pack for spending all day or days exploring and working in an abandoned building, and a motley collection of vehicles, mostly electrical and pedal-powered, would navigate some fairly rough and overgrown roads to the site. The co-op would hopefully have a fairly well planned system, with different roles (based on training and capabilities) and necessary equipment, defined ahead of time.

At the site, they’d meet with any occupants or owners, announce themselves, and start confirming whatever earlier scouting parties might have found. From there it would be something of a combination of urbexing, unlicensed electrical work to make things safe, and a lot of physical labor hauling everything out and packing it for the ride home. There’d likely be a fairly steady stream of vehicles rolling from the site back to whatever settlement the co-op operates out of.

I imagine a lot of the people supporting a raid are volunteers, either along for fun or on a favor-for-favor basis. I imagine that the local cycling clubs, rock climbing clubs, volunteer medics, bakeries, and bike-repair co-ops who support the thing all have excellent technology back home.

As for likely raid sites, I see office parks as being kind of unnecessary in general, and especially so in this setting (one I’ve been playing with for a bit but haven’t published anything in yet), where society and infrastructure crumbling have made commuting unreasonable and some of the work unnecessary. Being outside the cities and not in immediate use, they would have been a low priority for restoration/re-occupancy, making them a good candidate for this kind of salvage operation decades on.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 1 year ago

I partially agree, but ransacking broken technology does not need to make the building unsuitable for other community functions, quite the contrary, it could even help. For example, a decayed server room can be dangerous due to heavy metals or other components and would serve no real purpose to a community-oriented building (as well as so many satellite dishes). So the raiding could both make use of the materials and make the building safe for other uses.