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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]

Looking on the wiki, it feels like some skilling guides don't take into account the opportunity cost of grinding other skills or grinding for gp. Sure, I can buy logs for fletching and get 100k xp/hr, but that doesn't take into account the 100k gp/hr required to do that. It's not really 100k xp/hr anymore. There's also fletching broad arrows, which the wiki says "are not very useful for anything" and are also expensive. It feels silly to make a ton of resources that are just going to be thrown away, when instead arrows can be made to level ranged.

The most efficient skilling methods also seem circular. If I want to grind x I should level y, but I need z to be efficient. And to get z I need to grind x. There's also what feels like a lack of skilling options listed. Sometimes I want to do "dead content" for the fun of it.

I'm definitely just a noob, but discovering new stuff to do is hard sometimes. I also am aware that I'm contradicting myself a bit by wanting a more efficient guide but also wanting dead content lol. But anyway, are there any resources available that might help me out?

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[-] [email protected] 1 points 1 year ago

my GIM says stuff like that all the time, "its not efficient so I feel bad doing it"

Buddy, having fun while doing something inefficient will ensure you do it much longer and prevent burnout over doing something you don't enjoy that is efficient

this post was submitted on 01 Jul 2023
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