this post was submitted on 22 Aug 2023
242 points (95.8% liked)

Games

32187 readers
1510 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 18 points 1 year ago (3 children)

I find it hilarious that the "RTX On" is remastered assets and the "RXT Off" is just the original game.

Id be more interested in seeing what the original assets with RTX look like.

[–] [email protected] 10 points 1 year ago

Or new assets with RTX on and off. As it is it looks like RTX is responsible for the new textures, which is far from honest.

[–] [email protected] 2 points 1 year ago (1 children)

Very wrong, without proper materials, light bounces would make no sense (if there would be even any)

[–] [email protected] 2 points 1 year ago

Wrong, if you just ported the original HL2 materials, things might look slightly weird but light bounces will very much be present and it would still look better than the original renderer. Light bounces (for global illumination) will happen with any material parameters. HL2 materials had bump and a kind of merged reflectiveness and metalicness value already, and if you ported them over correctly things would look acceptable (but not ideal).

[–] [email protected] 1 points 1 year ago

There was a setting for that in portal rtx, I'm sure it will be in hl2 rtx as well.