this post was submitted on 03 Jul 2023
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No Man's Sky
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Thanks for your reply, I think it really puts some things in perspective. If that 150 hour figure is accurate, and I don’t doubt that it is, it really changes the lens I’m looking through on what efforts one must go to to get an S class freighter, let alone one in your preferred make and model.
I know we collectively call it save scumming, but I’m not so sure it rises to that level. The first game I ever put any real time in was Nethack, where save scumming is reason enough for apostasy if not excommunication! I might not do it, but unlike with the folks doing it in Nethack, I won’t bring out my torch and pitchfork against anyone in this community.
I picked up an A class, and now when I’m hitting derelicts I’m fabricating bulkheads instead of tech. If I wasn’t on Switch, and multiplayer was a consideration, I think I could see my way to resetting for an S class. At this point my freighter is a platform for sending organic frigates out to get living ship upgrades. If a future update changes freighters in a big way, the way the recent update brought Nexus missions to Switch, I may regret not just putting in the effort to get an S class, but that for another time.
For now though, I’m happy with my A class but I still enjoy hearing what others went through to get the freighter of their dreams. Oh, and I think the increased frigate capacity may be a reason for me not to get an S class. Could be unrelated because stability on Switch has always been a bit off, but with three pages of frigates I think I’m seeing more crashes when I’m in the same system as my freighter.