this post was submitted on 14 Jan 2025
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It may be surprising, but most of the difficulty of the game comes from it being very cryptic. Once you understand the underlying mechanics, the game is not hard. You are thrown into a completely foreign world and are asked to just figure it out; and most people go in expecting Pokémon mechanics, which doesn't help at all.
What it's worth remembering when playing it, is that the game encourages you to fail and try again. Your Digimon dies of old age and reverts to an egg every few in-game days anyways, and while it's technically possible to complete the game with your starter Digimon, new players will probably repeat the cycle a few times at minimum.
It can be off putting at first, but it does provide the advantage that it doesn't matter how many mistakes you make, you can just retry next time, and you actually have it easier each time, because you keep all your items and progression, some of the Digimon's stats, and of course the knowledge you've gathered up to that point.
The Maeson patch doesn't fundamentally change any of that, but it does remove some of the bloat. Just a few of my favourite changes:
And required for certain evolutions. Not fun times heh
Back in my PSX days, I would "save up" the poop so that my 'mon would evolve straight from a baby into Sukamon on the first missed potty. Since that evolution halved all stats, and a baby's stats were super low, it was easily a net positive as training a champion had much larger gains than a baby.
So now it's possible to actually hit all marks? Because I couldn't get it with fucking save states.
As long as you don't do it for the first few generations! All training stations get silently upgraded if you train a Baby I or Baby II digimon there a few times each.
Yeah. In the original game, the slots are rigged so that you have a set chance to either hit three symbols in a row (40%) or three jackpots (10%), and if the guaranteed chance doesn't trigger, you automatically fail.
With the Maeson patch, you still have the rigged chances to win, but you can also attempt to win the minigame manually if the rigged chance doesn't trigger. Imo it's a bit too good (I liked it better the way the Randomizer handled it, by removing the rigged chances altogether and only allowing the player to win the minigame manually), but it's still an improvement on the original.