this post was submitted on 10 Jan 2025
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Pixel Dungeon

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Hey Rat Punchers, happy new year once again!

After a bit of a holiday break, I'm back to work on Shattered Pixel Dungeon, which includes laying out some plans for the coming year! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2025 and beyond.

Read The Full Post Here!

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[–] [email protected] 1 points 6 hours ago (1 children)

That's an exaggeration, but it's not about what's possible. The game is about tweaking the winrate in your favor with better options and decisions, using core gameplay elements from your bag, and having choices like these are essential to the game.

And that's perfectly fine if you don't care about my opinion! But I'd like to share my opinion to the dev and other people regardless, in hopes it will improve the game like warrior, and you cannot stifle these discussions just because you don't care about it.

Challenges can be added + improved for those who play it, to be more fun. Imagine if the hard mode of RPGs simply remove your spells and gear. Sure, it's more difficult, but it's like installing a "negative update" that removes entire chunks of gameplay. Players criticize Shattered's challenges because they care about Shattered, and telling them to just "take the difficulty level" is insensitive and improvements cannot be made like that.

[–] [email protected] 1 points 5 hours ago (1 children)

Bro, this isn't about the challenges, the challenges will get probably be better in the future

Your criticism as you call it, is basically telling a Dev to drop a whole concept and replace it with your own

It's not helpful feedback, at all.

That's what I have issues with, you haven't even seen the quest and you already want it gone.

[–] [email protected] 0 points 5 hours ago (1 children)

Please don't twist my words again by saying "basically". I'm not forcing Evan to drop the concept entirely, I'm only highlighting possible problems with that idea as well as giving alternate solutions, before any significant effort is put into that concept. But ultimately I've mentioned it's up to Evan to decide on which direction to go.

The thing is, by the time we've seen the quest, a significant amount of effort has been put on it already, making change difficult. Criticisms are much more helpful earlier in the development phase, where it's still just ideas and concepts. By doing this, we can avoid the "sewer problem" preemptively before it happens.

[–] [email protected] 1 points 4 hours ago

Again, you haven't seen it yet, and you already have problems with it

Trust the process