Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
Sister Communities:
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That's an exaggeration, but it's not about what's possible. The game is about tweaking the winrate in your favor with better options and decisions, using core gameplay elements from your bag, and having choices like these are essential to the game.
And that's perfectly fine if you don't care about my opinion! But I'd like to share my opinion to the dev and other people regardless, in hopes it will improve the game like warrior, and you cannot stifle these discussions just because you don't care about it.
Challenges can be added + improved for those who play it, to be more fun. Imagine if the hard mode of RPGs simply remove your spells and gear. Sure, it's more difficult, but it's like installing a "negative update" that removes entire chunks of gameplay. Players criticize Shattered's challenges because they care about Shattered, and telling them to just "take the difficulty level" is insensitive and improvements cannot be made like that.
Bro, this isn't about the challenges, the challenges will get probably be better in the future
Your criticism as you call it, is basically telling a Dev to drop a whole concept and replace it with your own
It's not helpful feedback, at all.
That's what I have issues with, you haven't even seen the quest and you already want it gone.
Please don't twist my words again by saying "basically". I'm not forcing Evan to drop the concept entirely, I'm only highlighting possible problems with that idea as well as giving alternate solutions, before any significant effort is put into that concept. But ultimately I've mentioned it's up to Evan to decide on which direction to go.
The thing is, by the time we've seen the quest, a significant amount of effort has been put on it already, making change difficult. Criticisms are much more helpful earlier in the development phase, where it's still just ideas and concepts. By doing this, we can avoid the "sewer problem" preemptively before it happens.
Again, you haven't seen it yet, and you already have problems with it
Trust the process