this post was submitted on 10 Aug 2023
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[–] [email protected] 11 points 1 year ago (7 children)

Barely any game uses them. And I think it's only needed in MGS. So, far from pointless imo.

[–] [email protected] 8 points 1 year ago

I remember finding out Ridge Racer V was using them when it was released, and as cool as it was, it just seemed rather pointless. Sensitivity margin was so thin you had to be quite delicate with it.

[–] [email protected] 5 points 1 year ago (1 children)

and almost all racing games or games with vehicles that use th face buttons for acceleration, think GTA, NFS, Gran Turismo

[–] [email protected] 1 points 1 year ago (1 children)

@MrScottyTay @Kaan
Though I remember one of the Gran Turismo games had an option to use the right analog stick up and down as an accelerator and break. It was tricky to master, but effective.

[–] [email protected] 2 points 1 year ago (1 children)

Yeah, I think most racers do that, very hard to get used to in my opinion, but definitely an option

[–] [email protected] 1 points 1 year ago

@MrScottyTay
It definitely was hard to get used to. But with Gran Turismo, it rewards precision. I was also a fan of games like Driver, that were more forgiving.

[–] [email protected] 3 points 1 year ago

The Ace Combat games used them for throttle, rudder and radar zoom level.

[–] [email protected] 2 points 1 year ago

Silent Hill 2 uses it unfortunately.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

GTA3 as well

Though its rather pointless IMO

[–] [email protected] 1 points 1 year ago

Silent Hill 2 has heavy and light attacks that are tied to the analog face buttons. You might be able to use a hold with digital mode but it would be slower