this post was submitted on 17 Dec 2024
290 points (96.8% liked)

PC Gaming

8762 readers
958 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] apotheotic@beehaw.org 1 points 1 day ago (1 children)

Legendary drop rate was tuned waaaaaaay too high. There was basically no reason to have anything non-legendary equipped past level 10 because even an underleveled legendary still performs better than your on-level blues or purples (except for uniques) and by the time it doesn't, you've replaced it with another legendary because of insane drop rates.

I found the effects fine, tbh. Some had fun gimmicks to build around, some had powerful effects, some had niche effects, and some were nice gags.

[–] UntouchedWagons@lemmy.ca 1 points 1 day ago (1 children)

Yeah the legendary drop rate in 3 was way too high just like it was way too low in 2. I've played through 2 several times and only ever got a couple of legendaries. The only way I got anything better than uncommons were quest rewards or from the golden chest.

[–] apotheotic@beehaw.org 1 points 1 day ago

I found the drop rate pretty reasonable in 2 considering that the legendaries had dedicated drop sources as well as just random world drops. So you could actually farm a legendary. As opposed to bl1 where all legendaries were random world drops.