this post was submitted on 06 Dec 2024
98 points (95.4% liked)

Linux Gaming

15518 readers
179 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

Resources

WWW:

Discord:

IRC:

Matrix:

Telegram:

founded 2 years ago
MODERATORS
 

I've never really thought about whether the game looks the same using its Windows vs Linux renderer. I installed HL2 to check out the anniversary update and decided to try the Windows renderer on Proton. Would you look at this difference... Linux is the top one, Windows is the bottom:

Is this is a thing? Have you tried other games and seen the Windows version looking better?

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 4 points 2 weeks ago (1 children)

I've noticed that wine (and proton?) use a vulkan-based system to emulate DX/D3D, did you tweak any graphic settings or is this default settings "out of the box?"

It's possible the Linux version is defaulting to OGL and the Windows version is using d3d-as-implemented-in-vulkan, (or a similar situation) which could cause some differences in rendering or capabilities.

[–] [email protected] 3 points 2 weeks ago* (last edited 2 weeks ago)

Thevideo settings are the same on all configurable options. They're set to max.

It's possible the Linux version is defaulting to OGL and the Windows version is using d3d-as-implemented-in-vulkan, (or a similar situation) which could cause some differences in rendering or capabilities.

I think this is likely the reason. Which makes me think this sort of difference might exist across other games that use D3D on Windows and GL on Linux. Difference in Capabilities along with time spent making something look the way the developers want it to look on those capabilities. So if they spend a lot more time on the Windows version, they might fix things to look alright on D3D and leave them be however they turn out on GL.