this post was submitted on 18 Nov 2024
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So 2 out of 50 games aren't really improved, aka 4%.
Turns out you can't just throw better hardware at every game to make it run better, who would have thought.
It shows how devs often look at better hardware and prioritise heavier features over image quality and performance. Current gen of games could easily do 4k60 (most last gen games run like that) if they didn't try to get RT into the mix, but devs don't like that as RT gives them more time and resources that originally would've been spent on placing lights or baking scenes.
This works for PC but not for PS. PS games are highly optimised to target the current generation of consoles and there is very little initiative for developers to target a new console platform unless Sony sells tens of millions of those, which I very much doubt.