this post was submitted on 11 Nov 2024
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(By game size he means scope of the game and huge open world maps, not game install size)

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[–] [email protected] 21 points 3 days ago (2 children)

To be able to say "our map is 100x100km!" The only games where it is worth it to have a huge map like that, is army simulators and RTS. Anything else could probably be better off with polish in some other place, rather than a huge map.

[–] [email protected] 5 points 3 days ago

One of the notorious examples in PS3 gen era that's now can't be purchased at all. It's a derpy offroad racing game in what looks like a procedurally generated world emptier than ash deserts in Morrowind.

https://en.m.wikipedia.org/wiki/Fuel_(video_game)

[–] [email protected] 1 points 2 days ago (1 children)

Maybe you can explain this to me... I've heard this countless times over the years, but I can't figure out how it's measured?

Is it based on if MC is taking average human strides? It seems like a ridiculous metric.

[–] [email protected] 1 points 2 days ago

Games / game engines use units which correspond to size IRL. It's needed to keep scale consistent. The characters are usually around 1.8m tall for instance