this post was submitted on 02 Nov 2024
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[–] [email protected] 24 points 2 weeks ago (2 children)

I mean, its not about the art style, its about the gameplay loop.

[–] [email protected] 5 points 2 weeks ago (2 children)

The idea is that "roguelike" = a game like Rogue, which according to some people, requires checking most if not all of the boxes including ASCII, proc-gen, perma-death, turn-based, ... while the term "rougelite" is less strict. But I think we're past the point of that distinction being adopted into mainstream.

[–] [email protected] 12 points 2 weeks ago

I'd also say we're well past that point. Generally from my experience, the only difference between a rogue-like and -lite is that the latter has some form of permanent progression between runs. Though, often times even that distinction is ignored.

[–] [email protected] 1 points 2 weeks ago

This is why roguelikes that are actually closer to Rogue are called traditional roguelikes these days.

[–] [email protected] 3 points 2 weeks ago

Yeah I guess for me it originally about a game I could play on the terminal that had such complexity.